Product Rendering
I learned to use mental ray, Vray and Arnold back in the days (2009-2011), I was a lighting and rendering Artist for FrameMotion Studio and FlyStudio. In 2014, I got a job at Schawk and it has a 3d department that do rendering for products like Coca-cola can, bottles, Pantene shampoo bottles and so on. Something like this:
The bottle is modeled and rendered in 3ds max, using Vray.
Back then I also tried to get some product rendering jobs so I created this too:
Art Test for Sparky Animation (2014)
Back in 2014, I did this art test to apply for a lighting and compositing position at Sparky Animation. I need to light two scenes, the model file is already given, what I need to do is apply textures/materials and create light for the scenes.
Science Fiction
Model and Wireframes
These scenes actually comes from Lighting Challenges at CGTalk, the model scenes can be downloaded from http://www.3drender.com/challenges/. The one I worked on is Challenge #18: Science Fiction and Challenge #21: The Bedroom.
Back from 2009
I needed content for my portfolio so I modeled and rendered this character from the anime Karas, her name is Yurine. I remembered I took about a month or more to create this, I even rig the silver fish shapes thing hanging, and have them spin around using Maya dynamics. I also created some blendshape for the eyes. It was quite an effort back then.






















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